﻿/*
 * Copyright (c) 2015-2016 Constantijn Evenhuis (blueprints@const.nl)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
using System;

namespace Blueprints
{
    /// <summary>
    /// Determines which properties to include in serialization.
    /// </summary>
    [Flags]
    public enum IncludeProperties
    {
        /// <summary>
        /// Include properties that have an [BlueprintInclude] attribute. This flag is always set.
        /// </summary>
        IncludePropertiesWithBlueprintIncludeAttribute = 0,

        /// <summary>
        /// Include properties that can be get and set, and do not have an [BlueprintExclude] attribute.
        /// </summary>
        IncludePublicGetSetProperties = 1,

        /// <summary>
        /// Include properties that can be get, and do not have an [BlueprintExclude] attribute. Implies GetAndSettableWithoutExcludePropertyAttribute.
        /// </summary>
        IncludePublicGetProperties = 3,

        /// <summary>
        /// Resolve a struct constructor by finding properties with a matching name.
        /// </summary>
        GuessStructConstructorByProperties = 4,

        /// <summary>
        /// Resolve an class constructor by finding properties with a matching name.
        /// </summary>
        GuessClassConstructorByProperties = 8,

        /// <summary>
        /// Implies GuessStructConstructorByProperties and GuessClassConstructorByProperties.
        /// </summary>
        GuessConstructorByProperties = 12,
    }
}
